Leyla didn't condone shortcuts. She was an artist who believed in process, in honest work. But deadlines had teeth these days, and her client — a tiny indie game studio — had promised the kind of exposure that could change everything. She breathed in, opened a new artboard, and began.
Leyla didn't condone shortcuts. She was an artist who believed in process, in honest work. But deadlines had teeth these days, and her client — a tiny indie game studio — had promised the kind of exposure that could change everything. She breathed in, opened a new artboard, and began.